![]() I plan on going that route for my next big project if possible. I've done many TV shows with it as well and after learning it's quirks it was rock solid.īut as ParadoxClock mentioned in another post, if possible, it would be good to take a look at Houdini if possible. Ornatrix also has it's quirks, but once you've figure them out, it can be VERY solid. Meaning that for animation, it's really simple to reference your character and then attach the animation, without worrying about transferring tons of cache/preset files so it doesn't break. Like Interactive, there is not cache files, every thing you do is saved IN the scene itself. It will need to write many files that you'll then need to transfer over to your animation scene if you want to reference your character. Unlike Interactive, you can't just groom and have the settings saved in the actually Maya file. Everything you do has to be saved as separate cache\preset files. ![]() On the Flip side, XGen Core is production ready. And having worked on a project that was started with it recently, I experienced first hand what they meant, it's simply not production ready. Every CFX expert I've talked to, always told me to stay away from it. It is simply unreliable and will cause you serious headaches. That is, Xgen core and the newer Xgen Interactive. When talking about Xgen, you have do differentiate between the old and new.
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